I'm investigating AppGameKit for a product that I plan to develop. This product will be Client/Server based and use AGK's interface and multiplayer networking, but there is a snag: I need the server to be running a Linux OS. Also, this server process will need to be written in C++ as I will need to connect to a database and spawn other child processes as needed. Am I completely stuck with AppGameKit not being available for Linux?
Another idea I had was to use AppGameKit on the client, but have a custom server process listening for the client's AppGameKit messages. Would it be possible to receive and read the client's messages with my custom server process or are they encrypted/compressed somehow? I would also need to reply to the Client from my server process.
Am I trying to do too much with AppGameKit?