Posted: 15th Nov 2011 1:52
@halley - from our email conversation there was a bug in the source code in Game.cpp (line 84 I believe) that would set the virtual resolution to 0,0 if the device was not recognised, which would cause the black screen mentioned above.
Posted: 15th Nov 2011 2:39
@Paul. I'll fix it in the second edition.Thank you very much.
Posted: 15th Nov 2011 13:15
?baxslash - I had watched the video.

Do you know how to compile a Android version ? I had downloaded the Eclipse.
Posted: 15th Nov 2011 13:19
I haven't tried it myself I'm afraid... sorry!
Posted: 29th Nov 2011 16:59
Now Hold Ball was upgraded to 1.1 version. Hope you like it.
There are four types of ball in the game. And the game support 7 languages.