Posted: 11th Nov 2011 18:44
I don't know how to do this with simple commands, and if I change a sprite sheet to rotated letters. There must be an easier way.
Posted: 11th Nov 2011 21:04
If you mean, rotate in 2D, you can use the SetSpriteAngle function with a simple sprite.

Now, if you're thinking about 3D spinning, then you'll have to use sprite animation to do so.

Cheers
Posted: 11th Nov 2011 21:40
I don't know how to do this with simple commands, and if I change a sprite sheet to rotated letters. There must be an easier way.


Have you tryed !!

SetOrientationAllowed

Description

Sets which orientations the AppGameKit will allow the app to rotate to. There are two portrait and two landscape orientations, one for the right way up and the ther for upside down. On platforms that can't rotate, like Windows or Mac, this command has no effect and the app will always be drawn right way up.

A value of 1 for each orientation will determine if the app will rotate when the device is held in that orientation. A value of 0 will keep the app at its last valid orientation.

Definition


SetOrientationAllowed( portrait, portrait2, landscape, landscape2 )




Parameters
?portrait - The default device orientation.
?portrait2 - The upside down portrait orientation.
?landscape - The landscape orientation when the device is rotated left from its default position.
?landscape2 - The landscape orientation when the device is rotated right from its default position.


You are talking about the text commands?
Posted: 11th Nov 2011 21:41
SetSpriteAngle will rotate text I thought it only rotate sprites.
Posted: 11th Nov 2011 22:21
This is rotated sprite sheet that should work.
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