Posted: 8th Nov 2011 18:35
Games always need them. if AppGameKit can support it, AppGameKit will become popular.
Posted: 12th Nov 2011 0:13
We want to make AppGameKit a universal command set. That means every single command can potentially run on any supported device, both now and in the far flung future. We're doing Advertising Commands for V1.1 to test the water, as this feature would rely on at least THREE different proprietary technologies to complete. Once that is done we will look at things such as in-app advertising, hi-score tables, analysis SDKs and other plug-in middleware to discover how we can craft a set of universal common command names whilst tapping into these existing per-platform approaches to solving these types of problems. It makes no sense for TGC to write our own version of what are very successful existing 'free' technologies, so the only challenge for us is how to integrate them seamlessly into a common layer framework and in what order to tackle them. I think the Ad commands will light the way, and the rest should follow quite smoothly.
Posted: 12th Nov 2011 4:35
I made a mistake in the first post. I mean the AppGameKit will become more popular.Now it's already very popular.

LeeBamber , you always bring us good news.