Posted: 3rd Nov 2011 5:07
When I compiled my app it worked just fine. When I compiled AND broadcast to my iPhone 4 my maze was too tall to fit the screem. My splash screen was also way down and partialy below the screen. I used the landscape template with a screen resolution of 640x480 and a virtual resolution of 640x480.

Only when I broadcast to my iPhone does this happen. It also happens to the Windows screen as well. It seems that Only when I try to run it on the iPhone 4 do both screens malfunction. I've tried other resolutions as well with thw same effect. Am I doing something wrong? Also, I've compiled and run the game demos and found that only the SmackIt app works while all the others crash and exit.
Posted: 7th Nov 2011 13:41
Oops. Sorry. I forgot that there is a separate bug section. I also fixed the problem by using GetVirtualWidth() and GetVirtualHeight() instead of GetDeviceWidth(), etc.