Posted: 3rd Nov 2011 2:38
No one tried to use this yet?
The command SetSpriteCollideBit isn't known by the compiler or editor. I really need collision groups to work.....
Posted: 4th Nov 2011 0:49
Well, I can work around it, and I've logged this on the bug list.. but I can't believe no-one has noticed this yet
Posted: 4th Nov 2011 0:54
I caught this earlier but remained silent...
Posted: 4th Nov 2011 4:45
I've been using "SetSpriteGroup", instead and it seems to be working just fine.