Hi all,
Building the benchmark app and running on a Motorola xoom I get a reasonable number of sprites on the tablet at 60 FPS (once I remove the background and particle effects).
I'm just wondering how much of a difference building and running the same app using Tier 2 would give? Has anybody done any kind of benchmarking between the two tiers?
If using c++ code gives a considerable boost to performance I may consider developing in that rather than basic.
Cheers,
Dud