Posted: 19th Nov 2011 19:41
If you check your product history you'll see the latest version which is 1064, I think there is also going to be a 1065 shortly with the most recent android player fix mentioned above.

And for those that want to remove the accelerometer calibration from your apps see http://forum.thegamecreators.com/?m=forum_view&t=191506&b=41
Posted: 19th Nov 2011 21:44
Ok, I'm looking into getting things going with 1064.
Posted: 20th Nov 2011 0:06
Edit/update: Ok, finally got things working, but a lot has to be cobbled together in just the right sequence with exactly the right settings/values. Took a very long time and required many steps where things can easily go wrong.

Is this going to be required in future updates? That is, will the interpreter compiling process and app integration process eventually be automated for the user? I've spent hours getting things installed, files edited, cygwin compiling, and Eclipse launching. As bjadams points out, this procedure is pretty cluttered and obfuscated, hopefully it will be streamlined in the future, including a 'Build APK' option within AppGameKit like other tools have.
Posted: 20th Nov 2011 8:47
I think the procedure is complicated because we are using C++ instead of java. That's the price we have to pay to get rid of java, and to tell the truth, I am not very fond of Java!

What i would like is a way to CONFIGURE the cygwin batch file so that it automatically CDs to a directory of my choice (where the android_template is located) so as that I don't have to type manually every time.

Also is it possible to build a batch file INSIDE cygwin so that it executes the ndk-build 2> log.txt command, so that I won't have to type?

I am not familiar with UNIX so I need some help on this. If I would have this, the process of compiling would become much easier. In Eclipse I just have to press f5 to refresh and RUN.
Posted: 20th Nov 2011 23:09
It should be that simple in AGK. After installing the Android SDK and setting things up, you really should only need to build to an APK directly from within AppGameKit (including setting its parameters from with the IDE). No problem with editing things in a text editor for manifest details and setting landscape parameters, but requiring the additional cygwin interpreter compiling does slow things down and make things more error proned.
Posted: 22nd Nov 2011 3:05
I have an earlier version of dev kit running. I want to download and install 1065. Can I just download over existing, or do I need to uninstall and reinstall newer version?
Posted: 22nd Nov 2011 18:02
Allways uninstall and reinstall. your games will not go away by doing this, unless you happened to save it in the AppGameKit folder, with the same names as the examples, for some reason...