Posted: 30th Oct 2011 15:40
it's very fast and convenient to develop game with AGK. I like it very much.

Can I give some advice to AppGameKit team?
1. I hope AppGameKit can support Canvas technology .
2. I hope I can do some basic drawing with AppGameKit, such as dot ,line , triangle or something.

Thank you!
Posted: 30th Oct 2011 17:43
AGK supports Open GL, I don't know is Canvas works with OpenGL
Posted: 30th Oct 2011 17:58
Yeah, it's pretty nice... But there's still that part of me that wants to write the code for each platform individually...
Posted: 8th Nov 2011 18:21
We have added 'canvas' or 'drawing to texture/image' to our future ideas list If you want to write for each platform, you can detect the platform you are running on in real-time and adjust the parts of your app that change accordingly
Posted: 8th Nov 2011 18:32
LeeBamber. This a wonderful news. I expect to it very much.
Posted: 12th Nov 2011 0:09
You can do a lot of neat tricks with 'draw to texture' as the texture itself can be used for the next pass of drawing (like a house of cards).
Posted: 12th Nov 2011 4:29
sorry . I don't' understand "a house of cards". PS: I'm a Chinese.
Posted: 14th Nov 2011 18:40
A house of cards is playing cards stacked up to look like a house.

Lee is talking about using draw to texture command and then rendering that to the screen. The image would have to be cleared manually. If you don't clear the image, the layer gets added to the previous image, making layers, kind of stacked like a house of cards.

Usually a house of cards also implies that it's weak or unstable. I don't think Lee meant that in this case.
Posted: 14th Nov 2011 18:56
You can do a lot of neat tricks with 'draw to texture' as the texture itself can be used for the next pass of drawing (like a house of cards).

Sounds like an awsome feature for my raycasters floor
Using 10 000 sprites slows agk down a bit right now
Blow the trumpet when this feature is out