Posted: 1st Nov 2011 15:09
Can I ask the developers to remove this effect? Otherwise I'll have to stop working with this product. The fact that I look forward to a fairly simple PC audience, and the emergence of such bugs is unacceptable
Posted: 1st Nov 2011 16:51
If you turn vsync on and use SetSyncRate(0,0) does it still result in tearing? This is also a good test if the graphics driver is respecting the vsync setting as it should still run at 60fps
Posted: 1st Nov 2011 17:35
hm ... when I set syncrate 0,0 , screenFPS began to fluctuate up to 120 then quickly drop to 20 and so many times in a row. The image became more antsy but sprites were flickering.

Okey, maybe I should be trying to set Vsync on in tier2 right through OpenGL? Or I need to find another driver?
Posted: 1st Nov 2011 17:47
Check you have the latest driver, it sounds like vsync driver setting isn't working properly so you'll still get tearing. I'll add in the VSync command for tier 1 and 2 for version 1.1
Posted: 1st Nov 2011 22:30
I don't think it is a driver issue as I have had this issue on several machines. Some with the latest drivers installed, and some not. All of the systems have the same problem. Faster systems hide it a little better, for instance in windowed mode you would hardly notice it, but in fullscreen it is glaringly obvious.
Posted: 1st Nov 2011 22:38
So this problem is mostly Windows related or also affects iOS ?
Posted: 1st Nov 2011 23:17
I don't think it is a driver issue as I have had this issue on several machines.


To clarify, the flicker problem should be fixed with VSync but since that's not available in AppGameKit right now he's turned it on in the driver, that's where I think the driver is at fault. My machine has the flicker problem but it goes away when I turn on VSync.

So this problem is mostly Windows related or also affects iOS ?


Mobile devices automatically vsync their rendering so it should not affect them.
Posted: 1st Nov 2011 23:57
Ah I see. I have tested forcing vsync on with my driver on my main machine, and that sorts out the problem as you suggested. Getting AppGameKit to enable it automatically will be better though, as everyone pretty much will have it set to application control as default. Still nice to see my game run in fullscreen without screen tearing now.
Posted: 2nd Nov 2011 0:24
?????)
I turn on vsync on computers and all became good)))

yes, vsync command is neccesary, becouse a lot of users have set to application control as default
Thanks!
Posted: 2nd Nov 2011 1:32
when will version 1.1 ready?
Posted: 2nd Nov 2011 19:22
PC's are creating all kinds of artifacts in AppGameKit, tested on a P4, and it were tearing the sprites, tested on an old laptop, and all sprites had white backgrounds, tested on new PC, all ok...
Posted: 2nd Nov 2011 23:20
I tested agk on 3 pcs and all looks fine here.
Posted: 5th Nov 2011 0:47
If we have an option to set vsync on in the code, then that's fine.
I just tried this out here, and forcing vsync on my nvidia settings gets rid of some tearing I see.

Maybe I'd like to release my game on PC as well as mobile eh?