I am keen to resolve all the AppGameKit Viewer issues sooner rather than later, so we are releasing a new 106 build shortly which improves the Compiler side of things, and a new AppGameKit Viewer update will go out shortly after that. If you can try the examples with the forthcoming 106 AppGameKit Viewer, and let us know if your issues are not resolved.
I am also acutely aware that many of you want the full experience of having the AppGameKit Player running on your iOS devices, and Apple's rules to deny any form of transmitted code means this situation might be the case for months if not years to come.
To that end, I am working on a way in which you can register your own iOS Developer Accounts and then TGC act as your 'associated developer' to compile the AppGameKit Player on your behalf. This means you'll have to give Apple $99 for the developer account, and pay someone here at TGC to do the manual work of preparing certificates, provisions, compiling and uploading the Player for your devices. We have the resources to do this, but we're stuck on whether enough users want this service and what price we should charge. We had a price of $49 in mind, which would pay for the initial set-up and getting the AppGameKit Player onto your devices. The service would also allow you to add more devices in the future (as you can access your Apple Developer Account at any time and add devices) for a further small fee to cover the labour involved ($10). It's all speculative at the moment, but it's a solution that means you don't need a Mac, or go through the hassle of creating certificates and provisions, you just register an Apple account then pay TGC to get the AppGameKit Player on your phone and tablet. Most of all, it's completely within Apple's rules as we're acting as your agents to compile the interpreter on your behalf.
I appreciate your thoughts on this, and if there is enough interest I can probably have the bare bones of the infrastructure set-up and running within two weeks. Sooner if you want to help trial the scheme prior to launch.