Posted: 30th Oct 2011 0:45
I tried giving this a go last night but no luck. It didn't even give me any errors. Just nothing. What ports do we need to have open for this to work properly?
Posted: 30th Oct 2011 4:05
It didn't even give me any errors. Just nothing.


This is the same result I get.
Posted: 30th Oct 2011 8:13
iphone/ipad

1 computer (nothing as above post)

2nd computer (grey scale diaginal)

iMac

Everything works on MAC emulator

Posted: 30th Oct 2011 12:44
Hello everyone,

I think agk viewer is useless, we cannot test the real software

Will a real player be available or do we need to go with the tier 2 system ?..

Of course it is not TGC fault if apple is so .. but the good point of agk that is develop once, play everywhere seems to disappear ..?

(sorry for bad english)

Please let us know what will happens with a *real* ios player ?

Alain
Posted: 30th Oct 2011 12:50
2nd computer (grey scale diaginal)

I got this too on one of my apps...
Posted: 30th Oct 2011 13:54
Alain, jailbreak your ios device and get the ios player ipa file. Problem solved. if Apple are so hard headed, it's no surprise everyone is jb their devices.
Posted: 30th Oct 2011 14:44
Alain, jailbreak your ios device and get the ios player ipa file. Problem solved. if Apple are so hard headed, it's no surprise everyone is jb their devices.


Of course it would be ok, I have already done this. But when I purchased AppGameKit, my aim was to publish my games and run it on several platforms with one source..

I hope TGC will answer to this question.

Perhaps linking my app with agk runtime in one executable a good option ?

Alain
Posted: 30th Oct 2011 15:32
Alain, what does the Player/Viewer has anything to do with publishing your app with one source?

You can do that since day 1, without needing any player or viewer. Just load Xcode and the supplied template, copy your bytecode and compile.
Posted: 30th Oct 2011 17:18
Having trouble with the viewer.

I compile, run and broadcast. While the game is running on my PC it says:

Compiling: main.agc
Broadcasting app...(click Abort to end broadcast)
Complete.

My iPod just sits there and says 'waiting for stream'.

I don't have any firewalls on, and get no errors. Any ideas?

Many thanks

Phil
Posted: 30th Oct 2011 18:13
For me:
With the provided game examples (snackit and space):
it works ... 1 to 2 seconds and then all stops
- game quits
- viewer is waiting for a connection again

No message, no warning whats ever !(I don't even touch the ipad screen)

My config:
- PC with win7
- fresh latest AGK
- firewall disabled
- IPAD 1 with fresh iOS 5.0, no jailbraking

any help ?
Fabrice
Posted: 30th Oct 2011 19:10
ok bjadams,

I completely missed this point!

I will try to find this in the documentation..

Regards,
Alain
Posted: 30th Oct 2011 21:42
If you search around on the forum there is even a video made by Lee that shows you how to install everything on a vanilla Mac including Developer Provision files, and compile your work into an iphone app on Xcode.
Posted: 31st Oct 2011 7:02
very great.
Posted: 31st Oct 2011 12:30
My iPhone just goes to a black screen with a single white pixel on the left hand side when I broadcast the app...
Posted: 31st Oct 2011 13:45
As it was posted.on Facebook.... if you experience lags and shutdowns, lower the resolution in the config file.
Posted: 31st Oct 2011 14:06
Tried that. Compiled and Broadcast Santa's Bad Elf at 320x200 and it still happens.
Posted: 31st Oct 2011 16:38
I just tried the "viewer" on my iPad. Very poor graphics quality, like super compressed jpeg. And calling up a text entry field did NOT cause the iPad keyboard to pop up, so no text entry was possible.
Posted: 31st Oct 2011 23:26
suggestion only
could the viewer not use the IPAD USB wired connexion instead of Wi-fi ?
mMybe a bit harder to program but then would be a lot faster -which obviously is an issue- and easier to use than a network config.

?
BR,
Fabrice
Posted: 1st Nov 2011 13:25
Waahhh, it worked before. Not sure what it triggered but after isntalling 1.054 now anything that is broadcasted via my VMWare powered AppGameKit installation, is not detected by the new OSX player, my self compiled IOS player or the IOS viewer. I will put AppGameKit aside till they can find a reliable way to transmit stuff and will continue to use Monkey. I am very disappointed by all the problems someone has to face with the players/viewers.
Posted: 3rd Nov 2011 19:08
AGK Viewer isn't working for me, I installed it on my iPhone 3G, and it opens and says: ready ro receive data...

So I compile and broadcast on my laptop (also connected to wifi) the app, but it doesnt give me a signal on my iphone.