Posted: 28th Oct 2011 12:41
Hi,

The AppGameKit Viewer is now available for download from the App Store.

Download via iTunes here

Listen to Lee's video to learn more about this AppGameKit development tool.

Enjoy!

Rick
Posted: 28th Oct 2011 13:22
Downloading now! Thanks Rick and the rest of the TGC team!
Posted: 28th Oct 2011 13:22
Nice!
But I have compiled the AppGameKit player myself and will continue using that.
Posted: 28th Oct 2011 14:48
I have v1054 installed, haven't updated to ios 5 on my IPOD, and I'm getting the message "Last Error, Tried to flush data on an unconnected socket".
Posted: 28th Oct 2011 15:20
Yes! I've been waiting quite a while for this

Unfortunately my iPod is at home...
Posted: 28th Oct 2011 17:20
Me too, baxslash, but I live near where I work, so when lunchtime rolls around...

woot!
Posted: 28th Oct 2011 18:32
The only thing I'm not too happy about is that it's just streaming what's coming from your dev PC and sending input data back so you won't have any idea what it will run like when it's using the processor on the device... It's more a way of testing input than how the App itself runs on the device.

I guess the irony is that Apple were worried about untested software being used on their devices so they wouldn't allow the 'Player', now they are allowing the 'Viewer' which means we can't properly test our software on their devices...
Posted: 28th Oct 2011 18:37
Well, that sucks. I'll just stick with the XCODE compiled version then.
Posted: 28th Oct 2011 22:18
I'll give this a shoot. This is quite brilliant to be honest. This is getting around Apple in a clean manner.
I wouldn't pass since this is mostly for testing the game.
Posted: 28th Oct 2011 22:54
Baxslash, if the Viewer is just a video streamer, I can't see the real use of it. You can just video capture your game on your PC and play it back on your iOS device!

I'm glad I stuck to T2
Posted: 28th Oct 2011 23:03
It's not just a streamer it does allow you to actually play the game using touch screen but it doesn't run the game on the device...

Also it's not working on my iPod 4. It seems to pick up the stream but not display it, I just get a tiny white rectangle in the top left corner of a black screen

Firewall is off and before it goes black it says "Network is Active" on the main screen. When I close the game it goes back to the main screen again...

EDIT: Seems to work better on some resolution settings than others. Some apps work some don't. The image quality is very low too lots of artifacts and very unclear. Maybe using different res will look better but so far I'm not going to find it useful. The lag is incredible too. Maybe I was expecting too much after watching Lee's videos. Sorry to be so negative.
Posted: 28th Oct 2011 23:23
I got the iOS AppGameKit "VIEWER". Thank you TGC!

I am having problems get my app to play though. I get the following error message when I compile, run and broadcast from the IDE.

LAST ERROR
Tried to flush data on unconnected socket.

There is another message flashing behind this, but I can't make it out.

I am able to access the internet from the device.

Suggestions?
Posted: 28th Oct 2011 23:55
I think AppGameKit Viewer is a valid option, but only if you don't have another way to run the actual AppGameKit player since it is just a streaming with input capabilities. (Clever solution nonetheless!)

I was hoping the Player option was still there hidden but it is not....

Cheers
Posted: 29th Oct 2011 0:12
uggestions?

I got that at first too. Afer rebooting my iPod it worked fine.
Posted: 29th Oct 2011 0:34
"


I get that when my firewall is blocking the app but when i allow it it works for me.


I tested the Agk viewer and the only problem that i am running into is that when I am testing a game it will randomly but very often close the windows app without any warnings or anything
Posted: 29th Oct 2011 1:25
I tested the Agk viewer and the only problem that i am running into is that when I am testing a game it will randomly but very often close the windows app without any warnings or anything


Running into the same problem here.

I guess the irony is that Apple were worried about untested software being used on their devices so they wouldn't allow the 'Player', now they are allowing the 'Viewer' which means we can't properly test our software on their devices...


I have to agree with Baxslash. We aren't doing any actual testing of our app on the device with this viewer, so it won't be a replacement for getting a compiled version of the player running on our iOS devices.

The lag is incredible too.


I also experienced playback and input lag with the viewer.


In addition we don't get to see how our app will actually look on the device due to the decreased quality, which will make fine detail graphic adjustments impossible.

Is there a way to change the orientation of the viewer? When I had it running it was locked in portrait mode and did not change with device orientation. Since my game was made for landscape, with the display aspect set, portrait made it pretty small.

It's a shame Apple doesn't have some kind of system in place to allow a development tool like the player to be made available on iOS devices for developers that specifically sign up for it.

Getting a Mac Mini and compiling the player myself is starting to look like the best option. Being able to build my own iOS apps with it won't hurt either.
Posted: 29th Oct 2011 1:35
unning into the same problem here.

And here.

Do you guys think that timer based movement can get around the flucuating fps?
Posted: 29th Oct 2011 3:26
From Baxslash...
"I got that at first too. Afer rebooting my iPod it worked fine."
Rebooting didn't resolve the problem.

From Jimmanator...
"I get that when my firewall is blocking the app but when i allow it it works for me."
Setting the firewall to allow the app didn't resolve the problem.

Any other suggestions?
Posted: 29th Oct 2011 3:28
Is your computer connected to more than one wifi network because I think that can cause problems.
Posted: 29th Oct 2011 12:27
I suggest making an Iphone "emulator" to run on an android device, with higher resolution than the Iphone, so we can see what it would look like on an iphone. Only an resolution and input emulator, not the whole ios stuff.