I was trying out the placement editor and noticed when placing objects on the default screen that the x and y values for the top left of the screen were off by ~ -131 X and ~ -38 Y.
Then when exporting the project the values were changed by another -430 X and -171 Y for a final placement position of -560 X by -209 Y.
Granted if you're going to reposition all the objects in your code later this won't be an issue, but if making levels for a game with a preexisting layout, then having a true WYSIWYG editor would be great.
Can we get the x and y values aligned to the default screen so 0,0 is at the top left, and have the output values match what you see in the editor?
Also, an option to choose which screen is the default when making a project with multiple screens would give us a true WYSIWYG editor, allowing us to place objects from the origin point of our choosing without having to edit the position values later.