Posted: 27th Oct 2011 4:58
Although I'm happy with the animation commands available, I noticed that for my project, doing small animations, like when presenting menus, buttons in a fancy animation is not hard, but it demands a lot of code and time.

TGC, how about adding "Tweener" capabilities to Tier 1 and Tier 2. Basically, the tweener would allow you to, for example, the initial and final coordinates, and how the sprite would be animated during the path (transitions, etc...).

I just found that the tweener class has already been ported to C++, so it wouldn't be hard (always easy to say it) to add to AGK.

It is an open source project hosted here:

I think I could save hundreds of lines of code with that ability.

How about that, TGC ?


Cheers
Posted: 27th Oct 2011 6:08
not bad.
Posted: 27th Oct 2011 9:46
Let's put a request on the bugs website
Posted: 27th Oct 2011 10:03
I guess it's abit like AMAL (AMOS Animaton Language) on the Amiga AMOS system from the early 90's, that I know Lee is so inspired by
Posted: 27th Oct 2011 17:44
Request posted already. I really think this would be an amazing addition and a nice advantage over the competition

Cheers
Posted: 27th Oct 2011 18:14
This website shows all types of transition that you can make your sprite move using it in a live demo if you are interested (Flash based).

http://www.flepstudio.org/forum/tutorials/1553-caurina-tweener-zeh-fernando-tutorial-1-a.html

It really helps to show what is this all about.


Imagine this being done "under the hood" ?

Cheers
Posted: 27th Oct 2011 19:25
Here's more information on it. You can probably program this yourself but having helper functions to do some of the work would be nice.
http://en.wikipedia.org/wiki/Tweening
Posted: 27th Oct 2011 19:31
maybe someone can wrap up Tweener for agk Tier2