You might have to use commands such as "
SetSpritePhysicsForce( iSpriteIndex, x, y, vx, vy )" and manually check when sprites are in 'range' of your "hoover". There are no commands for this yet.
Perhaps you could suggest them as enhancements on the "Bug Report" page?
I imagine something like this might be nice:
forceID = createPhysicsDirectionForce(x#, y#, angle#, width#, range#)Nevermind I'll do it...
EDIT: added here:
Issue 118