Is there a command in the BASIC language to get the resolution capacity of the device where a game is running? I have been reading the documentation and I do not find it. What I see is GetDeviceHeight and GetDeviceWidth, but such commands return the value of the actual resolution, not the one that is supported by the device.
For example, if my game is running on an iPhone, I would like to get that it supports a resolution of 960 x 640; or if my game is running on an iPad I would like to get that it supports a resolution of 1024 x 768.
Respectfully,
Jorge Maldonado