Lee sent this to me on the new build;
Added New Placement Editor into Utilities folder
Updated tweaks to ensure source (T2) for meego and bada work better
Removed debug file from Mac player
AGK Viewer tweaks to sync well with Windows streamer
Fixed issues with AppGameKit Viewer freezing Windows app when cancelled.
Improved networking code to warn of firewall block
Fixed the XCODE4 template
Cleaned up Tier 2 projects to compile first time (apps/templates)
Added INTERPRETER_MAC\BUILD\RELEASE folder with final Mac binary
Perfected AppGameKit Viewer and AppGameKit Player system.
Added free version of Windows Tier 2 Lib into trial
Ensured AppGameKit Viewer broadcast does not crash when maximise Window
Added better device emulation during AppGameKit Viewer mode (fakes device name, device resolution) and resets app to beginning using new faked properties
Finished AppGameKit Viewer complete with re-start mode when iOS scraper mode detected - all examples work with AppGameKit Viewer
Adjusted AppGameKit Viewer network to run in parallel to main AppGameKit Player network (no more interference)
Added multi-resolution support to new AppGameKit Viewer, added touch input, accelerometer input
Added new AppGameKit Viewer app (replacement for AppGameKit Player on App Store)
Added support for accelerometer to be passed back from AppGameKit Viewer to AppGameKit Stream feature
Fixed error causing LARGE programs to create VERY LARGE allocations of memory that some devices could not create
Added code to detect when byte code memory allocation exceeds device limits and produces safe error message (not crash)
Fixed issue causing arrays used before the DIM statement parsed to fail to compile even though subscript counts valid
Fixed slow Samsung startup
Fixed issue caused by LARGE AppGameKit programs being expanded, but variable offsets within byte code not being processed properly
Fixed polygon hit test bug
Fixed virtual joystick image when aspect ratio changed
Fixed DeleteText memory leak
Fixed button text with scrolling view
Fixed physics walls with SetPhysicsScale command
Rick