Posted: 24th Oct 2011 10:09
A new version has been released today, available to download from your order history. This version has several bug fixes, updated documentation and the placement editor.
Posted: 24th Oct 2011 12:31
Placement editor is a great tool!
Even if you don't use the supplied Viewer code in your own game, you can still check the export.txt and copy & paste the sprite co-ords in your own game!

If you are using Vista or Win7 remember to run the Placement.exe as Admin, else you will get a crash when saving!
Posted: 24th Oct 2011 13:07
Hi all,
thanks for the info, the update and the placement tool!
I'll try this evening.
BTW, is there any list with the bugs fixed in the new release?

Regards
Posted: 24th Oct 2011 13:27
Oooohh, new toys!
Posted: 24th Oct 2011 14:13

new toys, cool!!
Posted: 24th Oct 2011 14:40
Hey Rick,

is there a list of bug fixes, like the one from the last version? Is it useful to learn what was fixed.

Thanks
Posted: 24th Oct 2011 15:05
I can't find the Placement Editor. Am I missing something?

Thanks

Paulo
Posted: 24th Oct 2011 15:09
MobileCreator
in my case
C:\Program Files (x86)\The Game Creators\AGK\IDE\Utilities\Placement Editor
you can finde PE in utilites folder. i.e.
Posted: 24th Oct 2011 16:02
How I missed that!?

Thanks
Posted: 24th Oct 2011 16:08
its a 500mb+ installer , i need to uninstall previous version or it will automatic update?
Posted: 24th Oct 2011 16:29
Almus del old and install new one,
Posted: 24th Oct 2011 19:06
where i can see the changelog?
Posted: 24th Oct 2011 21:27
Lee sent this to me on the new build;

Added New Placement Editor into Utilities folder
Updated tweaks to ensure source (T2) for meego and bada work better
Removed debug file from Mac player
AGK Viewer tweaks to sync well with Windows streamer
Fixed issues with AppGameKit Viewer freezing Windows app when cancelled.
Improved networking code to warn of firewall block
Fixed the XCODE4 template
Cleaned up Tier 2 projects to compile first time (apps/templates)
Added INTERPRETER_MAC\BUILD\RELEASE folder with final Mac binary
Perfected AppGameKit Viewer and AppGameKit Player system.
Added free version of Windows Tier 2 Lib into trial
Ensured AppGameKit Viewer broadcast does not crash when maximise Window
Added better device emulation during AppGameKit Viewer mode (fakes device name, device resolution) and resets app to beginning using new faked properties
Finished AppGameKit Viewer complete with re-start mode when iOS scraper mode detected - all examples work with AppGameKit Viewer
Adjusted AppGameKit Viewer network to run in parallel to main AppGameKit Player network (no more interference)
Added multi-resolution support to new AppGameKit Viewer, added touch input, accelerometer input
Added new AppGameKit Viewer app (replacement for AppGameKit Player on App Store)
Added support for accelerometer to be passed back from AppGameKit Viewer to AppGameKit Stream feature
Fixed error causing LARGE programs to create VERY LARGE allocations of memory that some devices could not create
Added code to detect when byte code memory allocation exceeds device limits and produces safe error message (not crash)
Fixed issue causing arrays used before the DIM statement parsed to fail to compile even though subscript counts valid
Fixed slow Samsung startup
Fixed issue caused by LARGE AppGameKit programs being expanded, but variable offsets within byte code not being processed properly
Fixed polygon hit test bug
Fixed virtual joystick image when aspect ratio changed
Fixed DeleteText memory leak
Fixed button text with scrolling view
Fixed physics walls with SetPhysicsScale command

Rick
Posted: 25th Oct 2011 15:31
Thank you guys. Looks like some good fixes and the placement editor is going to save me a ton of time.
Posted: 26th Oct 2011 1:11
Will there be a Mac version available soon?
Posted: 26th Oct 2011 18:27
Update for the MAC version too?
Posted: 26th Oct 2011 20:53
Mac version is being uploaded now. Will post as soon as it becomes available.
Posted: 26th Oct 2011 21:15
Mac version is available in your order history. File is named App Game Kit - Mac - v1054.
Posted: 27th Oct 2011 12:53
Hi Mike, could you provide help on how to use the mac version.
Is there an usable IDE like the windows version.

Thx & Rgds.
Posted: 27th Oct 2011 14:32
Mac version is only for OSX & iOS development.
Your IDE is XCODE & only T2.