Posted: 23rd Oct 2011 23:24
It seems regular sprite collision doesn't work sometimes with physics objects. Is there a way to turn on physics on a sprite without having it act like a physics object (be physically transparent but still register a physics collision?) or is there a way to get sprite collision to work perfectly on physics enabled sprites?
Posted: 23rd Oct 2011 23:32
use kinematic mode, SetSpritePhysicsOn( iSpriteIndex, 3 ), your sprite dont be affected by other physics objects but others will react to any collision with him.
Posted: 23rd Oct 2011 23:39
It seems SetSpritePhysicsIsSensor will detect collisions but not affect objects movement.
Posted: 24th Oct 2011 3:29
...Also it turns out that the sprite collision was working fine too... it was my program logic that was wrong.