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Are AGK multiplayer commands able to communicate with DBPro multiplayer commands???
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S
Space Dream Studios
Joined:
3rd Mar 2010
Location:
Posted:
21st Oct 2011 3:50
Just a quick question.... Does anybody know, if the AppGameKit multplayer commands are able to communicate with DBPro multiplayer commands??? I'm thinking about using the iPhone as a controler for a DBPro game... communicating over the network....!?
B
bjadams
Joined:
29th Mar 2008
Location:
Posted:
21st Oct 2011 13:35
no
S
Space Dream Studios
Joined:
3rd Mar 2010
Location:
Posted:
21st Oct 2011 13:38
Thanks bjadams! Had an email conversation with Mike too regarding this subject. May be there is a solution coming soon
B
bjadams
Joined:
29th Mar 2008
Location:
Posted:
21st Oct 2011 15:26
well the solution would be an intermediate software that reads agk multiplayer commands and spawns out db multiplayer commands
G
Greenster
Joined:
3rd Feb 2005
Location:
US ?
Posted:
23rd Oct 2011 0:13
The real solution is a DLL or HTTP on the PC side..The DBP commands are interfaces to directplay API.
L
LeeBamber
Joined:
21st Jan 2000
Location:
England
Posted:
23rd Oct 2011 4:15
I've a thread running on the AppGameKit facebook page which clocks how many are willing to pay $50 for this extra DBP module. When it reaches the required number (not telling you), then the internal team will spring into action:
http://www.facebook.com/groups/219670334729754/