Hello, I have created a little character which moves around using a virtual joystick. Now I am trying to add obsticles (like a wall) which the character cannot walk through (he must go around)... In your opinion what is the best way of handling this? I was orinially looking at using GetSpriteCollision, and then stopping the character if he collides with it, however, once collided, I can't get him to walk away... I then looked at using SetSpritePhysicsOn for each sprite and setting them as static. Yet as I understand it, you shouldn't use physics in conjunction with SetSpritePosition, and when testing this, I can see why (he walks straight through)...
I'm just looking for a little bit of advice as I think I may be barking up the wrong tree! As always, much appreciated...