Posted: 16th Oct 2011 2:56
I have an issue with static physics object which moves when I collide with many other objects.
It looks like a rounding issue (the movement is only a small jitter) but I'd like to check I've not made a mistake here before submitting it as a bug.

I even made the static object a very big mass, but doesn't help.

The same behaviour exist for different bounding polys on the sprite.
Posted: 17th Oct 2011 9:30
It's a bug. You should report it to them.
Posted: 17th Oct 2011 16:15
I've been experiencing the same issue. Definitely a bug I think...
Posted: 18th Oct 2011 2:42
This is a side effect of an attempt to reduce flicking in axis aligned sprites that are scrolling across the screen, it snaps the sprite to the nearest pixel. I'll add a command to turn this off per sprite as it is clearly interfering in other cases. For now you can force it off by giving the sprite a very slight angle, say 0.0001 which means it is no longer an axis aligned sprite and so won't be snapped to grid.
Posted: 18th Oct 2011 10:44
Thanks for the workaround Paul!
Posted: 20th Oct 2011 5:52
Good news then. So no need to register as a bug?