Posted: 13th Oct 2011 5:58
I have an app that takes a sprite and startes an animation when clicked. Is there a way to check if the animation is already running and what frame it is on? For example, when clicked, I display a message that it is on frame 10 out of 15?
Posted: 13th Oct 2011 6:45
Yep, there are the GetSpriteCurrentFrame() and the GetSpritePlaying() commands.
Posted: 13th Oct 2011 17:29
What documentation is there where I could have found that myself?
Posted: 13th Oct 2011 17:43
http://www.appgamekit.com/documentation/home.html

Posted: 13th Oct 2011 19:03
I looked through that documentation and could not find that info. I only found basic sprite functionality under the "Guides" section under Sprites. Is there another section that has a better list of sprite functions?
Posted: 13th Oct 2011 19:04
Choose 'Commands' and then 'Sprites' (or whichever area of AppGameKit takes your fancy).
Posted: 13th Oct 2011 19:28
Wow, don't know how I missed that. That is exactly what I was looking for.