Hi all,
Newbie here so bear with me

Coding in Tier 1.
Does anyone know how to increase the velocity of a sprite by the amount of force from another sprite? Basically I have a paddle (1st sprite) controlled by the player via the mouse that hits a ball (2nd sprite). I want the ball to move faster based on how hard the paddle hits it, so the faster the player moves the mouse the faster the ball will move once contact is made. I have this done to the point where the ball will bounce off the paddle but I can only get it to move by the same amount each time, it doesn't matter how "hard" it gets hit.
I'm using damping to slow it down after it's hit and I have mass values set as well as restitution for both sprites. I've tried SetSpritePhysicsVelocity as well as SetSpritePhysicsForce but I can only get the velocity command to move the ball. Otherwise I just push it around with the paddle.
Any advice at all would be greatly appreciated!
Thanks!