Posted: 27th Sep 2011 11:54
An updated version of AppGameKit is now available. You can find this download within your order history. It's advisable to uninstall your current version before installing the new files. Changes include:

Improved back-end method of updating installer files (less prone to miss source files).
Fixed AppGameKit compiler bug causing programs to fail over a certain size.
Minor alterations for documentation.
Added joystick override variable.
Added override variables for the existance of input methods.
Fixed retina display detection, cleaned up streamer code.
Fixed custom joystick image sizes.
Fixed loading default images when setting a directory path.
Fixed text input box not positioning correctly with an offset view.
Edited the parameter listing for the Len command.
Added flag so MeeGo AppGameKit Player could compile without scraper code interfering.
Added code for AppGameKit PLayer Windows Host to control any AppGameKit Players in scraper mode when use the -scraper command line after the EXE. This will be built into compiler process.
Added support for remote app streaming to iOS player (beta code)
Minor edits for sprite colour commands.
Updated GetCurrentDir documentation.
Updated listing for Ceil.
Another alteration for Str.
Cos - command name was listed as Cose, changed this to Cos
Changed Mid command to use position 1 as the first character instead of 0.
Fixed Samsung error on exit, Fixed Box2D for Android.
Fixed raw mouse press and release commands.
Other changes to guides based on user feedback.
Posted: 27th Sep 2011 12:11
GREAT!!!! Thanks a lot guys! Will download immediately!!!
Posted: 27th Sep 2011 12:51
Yes!!!
Posted: 27th Sep 2011 13:02
Great stuff.
Posted: 27th Sep 2011 13:29
Looks great so far! No crashes anymore yet
Posted: 27th Sep 2011 13:31
Perfect! My project is working again! Thanks a lot!
Posted: 27th Sep 2011 13:39
Excellent, excellent! I'm sure Hodgey and DVader (amongst many others) will appreciate this as much as I do.

Thanks
Posted: 27th Sep 2011 15:16
I wonder what "Added support for remote app streaming to iOS player (beta code)" actually means.

Any idea?

Thanks
Posted: 27th Sep 2011 15:58
Changed Mid command to use position 1 as the first character instead of 0.

Now my game still doesn't work! lol
Posted: 27th Sep 2011 16:32
Very nice, will download when I get home!
Posted: 27th Sep 2011 16:44
"Fixed Box2D for Android."

does this mean android support is now in?
Posted: 27th Sep 2011 16:52
Do any of these changes affect Tier2 iOS?
Posted: 27th Sep 2011 17:47
Excellent, excellent news!
Posted: 27th Sep 2011 18:09
Fixed Box2D for Android ????????
Posted: 27th Sep 2011 18:18
Fixed Box2D for Android ????????


Remember, there is a beta going on with people who test the Android player!
Posted: 27th Sep 2011 19:14
Great, that's got two projects back into action!
Posted: 27th Sep 2011 20:39
does this mean i have to update the ios iphone player too??
Posted: 27th Sep 2011 20:40
Yeah I second that, what does this mean "I wonder what "Added support for remote app streaming to iOS player (beta code)" actually means. ". I'm stuck not being able to use xcode so I'm wondering if this will help me or not.
Posted: 28th Sep 2011 0:57
This may be purely coincidental but:

1. Fixed my problem with background sprite that wouldn't move position.
2. I had to delete the game .exe file before the problem was fixed.

The issue could have been one or both of the above, is it possible that the game exe must be deleted (rather than simply recompiling) when upgrading AppGameKit? I notice that it always has an older date, a bit like the FPSC engine does when creating a new game.
Posted: 28th Sep 2011 11:42
Excellent, excellent! I'm sure Hodgey and DVader (amongst many others) will appreciate this as much as I do.

Got that right! This is excellent! Sorry if this is a bit to early to ask but any chance that intellisense will be added in the next update though?