Posted: 2nd Oct 2011 20:12
For more info on Loadsys, check this out

http://news.cnet.com/8301-27076_3-20067706-248.html
Posted: 2nd Oct 2011 20:15
JRNTexas, for iOS, ALL game levels of the game, the free ones, AND the paid ones have to be included in your app. You don't have to write any executables. You have to make some kind of INDICATOR in a data file, to allow access to the paid levels, when the user does the inapp purchase.
Posted: 3rd Oct 2011 8:33
The LoadSys article is very interesting. Could throw a huge wrench in Apple's programming scheme.
Posted: 3rd Oct 2011 8:43
I found this article about Apple and Loadsys:

http://www.applepatent.com/2011/06/lodsys-apple-motions-to-interveve.html

Apple intercedes.