Posted: 23rd Sep 2011 5:46
Hi,

I built the ios player and deployed it to my iphone 4 without any problems or errors. The player runs, and is waiting in standby mode. When I build (F5 - compile, run and broadcast). My firewall detects the outgoing traffic - which I allow - but nothing further happens. No errors in the IDE (just a "completed" message) and no response or error on the ios player. I've disable the firewall completely with the same results. Both the PC and the iphone are on the the same wireless network.
What could I possibly be missing? I'm using the 1036 build under Windows 7.

TIA
Posted: 23rd Sep 2011 7:02
May I ask a question? how do you built the iOS player by yourself?
Posted: 23rd Sep 2011 7:40
In the download section of your purchased products, there is a AppGameKit Mac OSX package available. This package includes the source code for the ios interpreter (player).
Posted: 23rd Sep 2011 8:52
Do you have more then one network adapter/connection installed on your Windows 7 Setup? The broadcasting only works with one connection. Just disable the others then it should work.
Posted: 23rd Sep 2011 9:07
I see. Thank you.
Posted: 23rd Sep 2011 13:02
DVD Guy, how do you build the iOS player and run it? Where dud you get the source/code from? Is there anychance you'd be able to send me the *.ipa file so that I can install it on my own device? I have a JB iPhone...

EDIT - If you are ok with it, let me know and I'll post my email address... Thank you!
Posted: 23rd Sep 2011 16:59
funnell7 send me an email and I'll reply with the ipa if you didn't get it yet already ...
Posted: 23rd Sep 2011 17:20
Thank you G T R!! Email sent!
Posted: 23rd Sep 2011 21:30
The sources of the players ship with AGK
Posted: 24th Sep 2011 1:28
G T R, thank you so much, works a treat!!