According to the docs, AppGameKit uses mp3 audio - what I was wondering was is there any way to access audio buffers directly, for example to create waveforms on the fly (like a sine wave generator)? Even if not, is there a workaround, for example: load in a one second uncompressed pcm file, and then rewrite the file as it plays to create a crude buffer?
On a related question, what is the typical latency for mp3 playback on the devices? If small enough, I could always rewrite my audio to use small clips of various sounds - although I prefer synthesizing them...