Posted: 12th Sep 2011 23:24
I would like to know how to start something on AppGameKit openGL.
Posted: 13th Sep 2011 0:22
I dont really see that this would have to use OpenGL to do it in the app: loop () but still with no result.

+ Code Snippet
void app::Loop ( void )
{
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	glColor3f(1,0,0);
	glBegin(GL_TRIANGLES); 
	glVertex3f(0, 0.5, 0);	
	glVertex3f(-1, -0.5, 0);	
	glVertex3f(1, -0.5, 0);
	glEnd();		
	glLineWidth(5); 
	glColor3f(0,0,1);
	glBegin(GL_LINES); 
	glVertex3f(0, 0.5, 0);	
	glVertex3f(-1, -0.5, 0);	
	glColor3f(0,1,0);
	glVertex3f(-1, -0.5, 0);	
	glVertex3f(1, -0.5, 0);
	glColor3f(1,1,0);
	glVertex3f(1, -0.5, 0);
	glVertex3f(0, 0.5, 0);	
	glEnd();		
	glPointSize(15);
    	glColor3f(1,1,1);
	glBegin(GL_POINTS); 
	glVertex3f(0, 0, 0);	
    	glEnd();

agk::Sync ( );
}
Posted: 13th Sep 2011 12:56
don't think it will be that simple to "force" ogl es commands into agk!
Posted: 13th Sep 2011 18:44
so I thought it would be easier, but I think the problem is the exchange of buffers.