Posted: 13th Sep 2011 15:58
I might end up doing such a thing, if people think it's still too far off in my current demo. But only in a future version, right now I'm making up ideas on how to reset the game screen DURING gameplay. Be it through a powerup, or a special box that you can drop that blows it all up.
Posted: 13th Sep 2011 16:07
Yeah, the ball is fine like it is now. (it was the earlier videos where it looked off)
I just played your latest demo and thought it was fun.
Has anyone tried throwing as many boxes as fast as you can right in the center???
It got crazy.


But only in a future version, right now I'm making up ideas on how to reset the game screen DURING gameplay. Be it through a powerup, or a special box that you can drop that blows it all up.

I was thinking that something could fly over and drop stuff (like a red baron in biplane or a bird or something).
That way it would force you out of your own strategy to counter act that action.

If the background image was like a high rise building construction site, then maybe a guy above your crane could be wheel barrowing something across a higher beam and drop stuff as he goes across.
Then it could be different workers dropping different things, like a guy carrying a bucket of rivets, or another one carrying a short beam or something.
Just a thought


I've been able to reach 1000 points before I lose control of the beam.

lol
1700+
Posted: 13th Sep 2011 16:11
Well, the background -should- be a bit like Hell, with random animated shades of people in fire hopping around and such should appear, and fire at the bottom below the bar.. So I had the idea of a random fire cloud flying across the screen, and if you'd hit it the fire at the bottom would rise and 'burn away' your current boxes, and reset the beam while everything is invisible.. Thus cleaning your game screen by the user's command.

For a more random one, I was planning a flying demon that'd pop up from the top of your screen above the box dropper, dropping a 'void box', which would consume up to five boxes it hits.

Sadly, I currently do not own the funds to pay a graphical artist however. So I'm going to have to do with this.. Or my own horrible drawings, which are even worse.

t got crazy.

Best fun I've had with it so far though!

And your 1700 points are AFTER I buffed the scores! And reduced the penalties.
Posted: 13th Sep 2011 16:20
And your 1700 points are AFTER I buffed the scores! And reduced the penalties.

I broke 2000
Posted: 13th Sep 2011 16:43
Haha, nice going!

Anyways! I hate to moan, or beg.. But unfortunately I cannot afford to hire a graphical artist on my own at the moment. I can pitch in some of my own money, but I doubt I'll have enough to pay someone to make me something decent for another while due to a few health issues.

Therefor, as much as I am against this.. I've set up a donation button on this game's webpage. I in no way mean to obligate anyone to pay, the game is free and will always be(The PC version, anyways). I only use it to get some funds to be able to afford some decent graphics in the style I'd like.

Game Webpage

Also, I would love to see some creative screenshots with the boxes or some nice moments captured to use as a showcase on my website, and the topic!
Posted: 14th Sep 2011 11:03
I've made a new topic in the WIP boards, where this might catch some more attention.. I'm finaly at a point where I dare posting it there for some real thourough testing.

New Post
Posted: 26th Sep 2011 4:12
The game play is so cool I thought it was worth bumping It's exactly this kind of innovative thinking that will earn you lots of kudos and potential rewards when you publish your app. Simple to grasp and learn, time consuming to master, the hallmark of a great snackable game!
Posted: 26th Sep 2011 4:53
Nice stuff. This will give people using AppGameKit some inspiration for sure. I got some
Posted: 26th Sep 2011 12:36
Looks fun!

I?d suggest making the red stationary "pivot" block more narrow with time to spice things up.

Probably have to use a premade set of progressingly thinner rigid bodys that are removed instead of replacing the block though - for the simulation to be stable.

Regards
Duke
Posted: 26th Sep 2011 15:02
I think this game got a winning formula. A simple concept done well. Checking off all the popular casual game tabs. Colourfull and cheerfull. Got physics for some hilarious action. Is good for a quick fix when a spare minute or ten opens up.

Kudos dude, looks great
Posted: 26th Sep 2011 21:36
Yah, I think it looks great. Fun to play. I think the game will do very well on Phone devices. Perfect size.
Posted: 1st Oct 2011 9:44
Interesting, people posted here. Anyhow, I'm glad to hear some more commentary. I've been a tad busy lately sorting out my health issues so I haven't had time to fix up a decent new stable release aside from the ones in my WIP board post.

I might have to work on that, however.

As for the graphics, those were supposed to be replaced by now. But unfortunately the health bills smashed my budget once more! So I'll stick with the colorful annoying stuff for the time being.

@Lee, I'll be sending you guys a mail in relation to publishing it once I'm finished with it. So you can be part of it too! <insert random evil laughter here>

@ElijahNomad, Funny thing is.. This all started as a random test to see what I could do with AppGameKit Physics!

@Duke, An interesting idea, but as my WIP topic states(the one in the WIP board, which is more recent than this one) I will be adding several other things to make it slightly harder as time progresses.

@Dybing, The graphics are not meant to be! They're just placeholders until I can finally afford to pay someone to do them for me.

@Kaband, Thanks! The original intention was to make it for phones and computers, in a manner that it'd scale according to resolution.. But my scaling math somehow got messed up, so I will likely need to come up with seperate versions, unless I can get the scaling to work properly in my rewrite.
Posted: 1st Oct 2011 20:36
I like it!! Very neat indeed! The physics and music I think fit this nicely. I honestly wish you could keep the graphics as is, I don't think they need much of a make over, as they fit fine for the systems they would be running on.

Some things for possible editions. Or suggestions. Maybe the heavier block can destroy the lighter blocks. Maybe 1 or two upon collision. So the block which looks like it has the heavy steel bar going across it would destroy 1 or two of the wooden blocks upon collision. Or like in Tetris, if your next box, or ball is at random, show what the user will have next, so they might be able to plan ahead?

Other than that good stuff so far!! This is looking good!
Posted: 9th Oct 2011 4:11
@Silvester, I look forward to receiving a version to play, and helping you monetise is!