Hi,
I have created a custom font using a custom font map (subimages.txt), the transparent colour is white and the font looks great most of the time; however, in certain scenario's (such as when a sprite goes under some text there is a nasty white edge creeping through at the edges of the font; I'm assuming this is related to the anti-aliasing that is applied to the font at design design.
In fact, the same fuzzy white edge can be seen on a lot of sprites I've created when they pass over other objects on screen.
I want to avoid using non-anti-aliased images (for font's and sprites) as they can tend to look a little jagged in places.
Anyone suffered with the same issue and have you got any good tips on how to reduce or eliminate this fuzzy edge problem?
Many thanks,
Red.