Posted: 5th Sep 2011 12:51
Can I use AppGameKit IDE to write C++ program? I like both C++ and broadcast mode.
Posted: 5th Sep 2011 13:10
I think you will find that you can not use the AppGameKit IDE as it is for Basic not C++.

Scotty
Posted: 6th Sep 2011 6:45
I see.
Posted: 6th Sep 2011 8:41
Halley, what you can do is download Code::blocks which is a c++ ide and is what the AppGameKit BASIC IDE is based on. In fact I believe TGC customized Code::blocks to make the AppGameKit BASIC IDE.
Posted: 6th Sep 2011 10:48
^Although it still wouldn't work for broadcast mode
Posted: 6th Sep 2011 11:35
Although it still wouldn't work for broadcast mode

True that. I think the broadcasting feature is quite exclusive to TGC I haven't heard of it otherwise...well atleast over multiple OSs anyway .
Posted: 6th Sep 2011 14:15
The IDE is based on code::blocks, you can assign a different compiler or you can install code::blocks itself with the default C++ compiler, it will also compile using Visual Studio 2008/ 2010

However the AppGameKit IDE while based on code::blocks is designed for tier 1 basic commands, you'd likely have to modify it to get it working with C++.

It's easier just to grab a copy of code::blocks from http://www.codeblocks.org/

If you are looking to work directly with iOS or Bada development then it's best to work with xcode and Visual Studio C++

However broadcast mode only works with Tier 1, as working directly with SDK's allows you to install the software directly to the device you are working with.

As a result I'd recommend working in Tier 1 for the prototype, then migrating to Tier 2 specific platform technologies once you have a working prototype, that way you can work on optimizing the program for that specific platform which is the purpose of tier 2.
Posted: 6th Sep 2011 23:12
As a result I'd recommend working in Tier 1 for the prototype, then migrating to Tier 2 specific platform technologies once you have a working prototype, that way you can work on optimizing the program for that specific platform which is the purpose of tier 2.

I take it there is no automated way to port between the Basic of Tier 1 and C++ of Tier 2. Only rewriting the code.
Posted: 7th Sep 2011 2:57
It would be possible to make a program that read in AppGameKit basic and output C++ code. I think TGC has talked about the possibility of more tools down the road so that may be something they could consider.
Posted: 8th Sep 2011 16:36
ive read on the forums somewhere that the TGC team are in fact going to make a compiler for Teir1 to teir 2 C++