i am using this to load and setup and animate a sprite a woman walking
+ Code Snippet//Load First PLayer
LoadImage (2, "woman_001.png")
CreateSprite (2, 2)
SetSpritePosition (2, 500, 240)
SetSpriteAnimation (2, 39, 98, 9)
now to make it animate i use
PlaySprite (2, 7, 1, 1, 9)
and to move the sprite around i use
SetSpritePosition (2, newX#, newY# )
however i noticed that i cant move the sprite around and have the walking animation at the same time. it will move the sprite to desitination then play the animation
even if using
PlaySprite (2, 7, 1, 1, 9)
SetSpritePosition (2, newX#, newY# )
or
SetSpritePosition (2, newX#, newY# )
PlaySprite (2, 7, 1, 1, 9)
is there a way to do it asynch so it can run both commands at once?