Hi all!
When checking for getpointerpressed, several times in a row in your game logic, sometimes (if not all) all the events gets triggered from just one click, so I made this function that i call before each check, so I'm sure the user has to click again for each event.
+ Code Snippet//
// Wait until input buffer is clear
//
function clearinputbuffer()
while getpointerpressed()=1
sync()
endwhile
endfunction