Posted: 3rd Sep 2011 15:33
Hi everyone !

With the first release of AppGameKit, I wrote a small test with physics.
The right wall was enabled by default, the objects stopped when hitting walls.

I just tested the same code with the new AppGameKit release, but the right wall was disabled. A call to SetPhysicsWallRight(1) does not change anything ?..

Is it a bug ? Does anyone encountered this please ?

Regards,
Alain
Posted: 4th Sep 2011 2:48
If you use either of the view commands SetViewOffset() SetViewZoom() the walls will remain disabled as they no longer represent the edges of the screen.
Posted: 4th Sep 2011 10:09
Thanks Paul,

I am not using these commands.

Alain
Posted: 4th Sep 2011 10:20
I have found that using setphysicsscale turns off the right wall..

When I am not using this command it is ok for walls..

Regards,
ALain
Posted: 6th Sep 2011 3:13
Hi, can you add this as a bug here, thanks Link: http://code.google.com/p/agk/issues/list