Hi all,
Just got the AppGameKit and been trying to learn up on the teir 1 side of things. Just when I thought I had worked out the resolution / display side I come across this.
If I designed my GFX at a res of 1024 x 600. Then in my project setup I set it to 1024 x 600 and lastly I use the following:
SetVirtualResolution( 1024, 600 )
SetDisplayAspect( 1024/600 )
Shouldnt I expect a sprite that is 1024 pixels wide to take up the entire width of the window (which is 1024 wide). When I try it the sprite (and any other sprites for that matter) are shrunk down leaving borders on the left & right.
Makes me think I am doing something wrong or not understanding the whole virtual resolution thing correctly.
Heres a screeny if it helps....
Thanks for any input to help me lift this fog