Posted: 2nd Sep 2011 9:16
Here's a short video of a project I've been working on...

AGK Particle Sandbox!

All the features you know and love from the original Particle Sandbox, plus a whole lot more!

You can swoosh particle emitters around the screen with your mouse!

You can have up to 9 emitters on the screen at the same time!

You can import your own graphics to use as particle images! Up to 100 different particle images!

You can import your own graphics to use as backdrops! Up to 100 different backdrop images!

Randomizing particle properties = endless fun for the whole family!

Save and load particles sets! Trade them with your fellow game designers!

When you've got your particles just the way you want them, export the code you need to add those exact same particles to your AppGameKit game!

COMING SOON TO A COMPUTER NEAR YOU!
Posted: 2nd Sep 2011 9:21
The is the BEST thing that happened since the release of AppGameKit!

I would suggest, that apart from the code export function, you put in loading/saving of particle settings, so people can swap particle effects, and even build particle libraries!

REALLY LOOKING FORWARD to the release of this GREAT tool!
Posted: 2nd Sep 2011 9:24
And if possible also the option to save code in tier 1 & 2 format!
Posted: 2nd Sep 2011 9:25
"


Yes, that's my plan, I just forgot to list it in the first post.

As far as Tier 2, that may have to wait until I learn it!

Oh, and thanks for the response!
Posted: 2nd Sep 2011 9:31
no need to learn anything... just put agk:: in front of all command keywords!!!
you can check the difference in command syntax from the docs!
Posted: 2nd Sep 2011 9:33
Great! That wouldn't be too hard at all!
Posted: 2nd Sep 2011 9:39
and most probably you will have to put an f after all float numbers.

So:

CreateParticles(1, 150, 200)

would become:

agk::CreateParticles(1, 150.0f, 200.0f);
Posted: 2nd Sep 2011 9:45
Awsome, I loved the DBP particle creator and this one looks even better!
Posted: 2nd Sep 2011 10:14
Excellent work! Can't wait to get my mits on it
Posted: 2nd Sep 2011 12:26
This will significantly increase performance and simplify creation of focusing effects for games, even likely better view of games.

I look forward to.
Posted: 2nd Sep 2011 18:20
Wow Rich, this is really quite cool! I can't wait to play around with it.
Posted: 2nd Sep 2011 22:25
Great job, Rich! Looking forward to it!

Any plans on adding Box2D physics to the particles?
Posted: 2nd Sep 2011 23:54
Hey guys, thanks for all the kind words!

Steve O - Does Box2D have any effect on particles? I thought it was just for sprites, although I haven't looked at it yet, for AGK.
Posted: 3rd Sep 2011 0:05
Ah you're right, i don't think they will have any effect on particles. That would mean you would have to code the physics yourself, but i guess there are plenty examples on the net on how to accomplish certain particle physics.
Posted: 3rd Sep 2011 1:35
This looks great, cant wait to get my mits on it.
Posted: 3rd Sep 2011 18:19
Updated the first post to include particle sets, thank you bjadams for the reminder! Also, another screen shot has been added to the dev blog, just click my sig below!
Posted: 9th Nov 2011 9:16
any news?
Posted: 9th Nov 2011 17:05
Yes, bjadams, thanks for asking! The program is finished, and should be on sale soon. Look for an announcement tonight or tomorrow.
Posted: 9th Nov 2011 22:47
great
Posted: 10th Nov 2011 19:30
Yes, bjadams, thanks for asking! The program is finished, and should be on sale soon. Look for an announcement tonight or tomorrow.

Congratulations

Now count the money

Always good with apps that speed up the game making