Posted: 27th Aug 2011 21:16
I have never used Darkbasic and like everyone else, I'm new to AGK. Does anyone have any suggestions on how to implement a tilemap engine? Is there anything specific that needs to be watched out for in performance for this? Thanks.

J
Posted: 27th Aug 2011 22:17
Well, putting images on the screen is all about sprites, and sprites can use a texture "atlas" as frames for animation, so I believe the best and fastest way to do tilemaps is with animated sprites. They don't have to animate, but you set each "tile" sprite to the frame that shows the image you desire.
Posted: 28th Aug 2011 5:40
Basically, use the sprite frames as the tileset. Thanks. I'll look into that.