Posted: 26th Aug 2011 18:13
I wonder if it ever would be possible to make a Tier1 program on OS-X like it is on Windows now?

I know you can use Xcode and Tier2 but I would also like the other solution.
Posted: 26th Aug 2011 18:33
I believe they are working on it. Code:Blocks is a cross-platform IDE that they stripped down and built back up for AppGameKit on Windows. Now they're having to do the same thing on OS X.
Posted: 26th Aug 2011 18:45
Can't you run the compiler from the command line? If so, you should be able to create your code in any old text editor. The cbp file is in XML, so if that needs to be edited, it should be fairly simple.

I'm sure if you look at the example projects in a text editor you'll be able to see if it's possible.
Posted: 26th Aug 2011 18:59
Check this thread for additional information.
Posted: 26th Aug 2011 19:03
The compiler still has to be run in Windows to do that.

To end up with a Tier 1 app that will run on OS X they'll have to port the compiler, fix up the IDE, and make it all spit out a native app that will run the bytecode.

I'm sure they'll have a solution figured out at some point.
Posted: 26th Aug 2011 19:08
Ah, didn't realise there wasn't a tier 1 compilier for Mac. I thought it was just the IDE that was missing.
Posted: 1st Sep 2011 3:04
We chose the Code::Blocks IDE to give us the same interface on Windows and Mac, but we have a bit of work to get the Mac IDE ready. The code blocks code needs to be ported, and the whole compiler needs to be ported away from Windows centric functions, and of course the usual drill of installers, testing, e.t.c. It's on our radar, but not before we get the Windows IDE rock solid and impressing everyone.
Posted: 1st Sep 2011 3:13
I got the IDE and compiler running fine using Wine in Linux. I'm sure you could do the same with Mac OS version.
Posted: 1st Sep 2011 9:08
It runs under wine but with a few problems. Rather use a VM or wait for the real thing.