Hi all.
Just a few questions about the tier 1 that I don't see in the documentation...
1. Is there anything like DBP's dynamic lists in order to store UDTs (enemies, bullets...) and so or I must standard arrays to store them?
2. I've seen only alphablend apply to sprites... is there another blends (shade, additive, tint...)?
If not... are the lists and/or new blends planned for future releases?
Sorry if any of these questions have been asked before... ah! and excuse my english

Thanks in advance.