If I had read this:
Tier 1 explained
You will need a PC to develop your apps on. After installing AppGameKit for tier 1 you will have access to an Eclipse based IDE where you can code your game in DBPro style BASIC. Hit compile and your source code will be processed into byte code and ready to run under an interpreter. There will be a simulator app that lets you run the game on the PC you are developing on. You can also link up with your mobile device via a PC server tool that will sync to an AppGameKit player app on your device. Your app will be transferred via your local Wifi network.
So tier 1 developers can develop on a single PC and run their games on multiple devices via freely available run-time apps that TGC will publish onto the various app stores.
Key Tier 1 Points
Develop on a single PC and see your results on supported devices
You cannot sell your games to app stores. (TGC will offer a publishing route so you can publish via TGC).
And this:
Q: With Tier 1, I can publish through TGC. Is there a cut of what I sell that goes to TGC? So, if I make something 99 cents what is my profit going to be between Apple and TGC?
A: If you publish via TGC then we will take a 30% cut of any revenues received via any app stores the app is published into. So let?s say you earn $100 from Apple App Store. Apple will take a 30% cut of the $100 which leaves $70, then TGC will take 30% of the $70 ($21), you will receive $49.
And this:
Q: Since I am paying TGC every year, does this fee pay for updates and additional platforms.
A: We have listened to your feedback. We are now opting for a pay per version model. So when you buy AppGameKit you receive that version with support for all devices that we plan to support. You also receive 12 months of bug fix updates for that version.
I wouldn't have bought AGK. This is not what I understood Tier 1 to be by looking at the main website for this product. My mistake it seems. I've got to stop buying things before I read the fine print...