Posted: 22nd Aug 2011 18:08
simple lightup drawing board , made it for my daughter she loves doing stuff like this on my ipad .

updated: now added buttons

chunks
screeney
Posted: 23rd Aug 2011 3:30
Nice.
Posted: 23rd Aug 2011 11:17
Fun!

If I click on the black area below the color buttons, I get a "Sprite does not exist" error. Easy enough to fix though.

Maybe you could add some code to make it so that when you hold the pointer (mouse, finger, whatever) down, all the lights that you swipe across would light up.

+ Code Snippet
//light up////
Setvirtualresolution(1024,768)
SetWindowTitle( "light up" )

dim images[8]
dim sprites[900]
global x
global y
global i
global hitnum
global colour = 5 //change between 1 and 8 for colors , need to implement buttons for changing colors

i = 0

//////////load images//////////////////
	images[1] = LoadImage("red.png")
	images[2] = LoadImage("yellow.png")
	images[3] = LoadImage("green.png")
	images[4] = LoadImage("purple.png")
	images[5] = LoadImage("white.png")
	images[6] = LoadImage("oran.png")
	images[7] = LoadImage("blue.png")
	images[8] = LoadImage("black.png")

    for y = 0 to 24
        for x = 1 to 32
	    inc i
            sprites[i] = CreateSprite(images[8])
	    SetSpritePosition(sprites[i],x * 32 , y * 32)
        next x
    next y

    ////////////create buttons //////////////

    AddVirtualButton(1, 15, 20, 32)
    setvirtualbuttoncolor(1,255,0,0)

    AddVirtualButton(2, 15, 62, 32)
    setvirtualbuttoncolor(2,255,255,0)

    AddVirtualButton(3, 15,104, 32)
    setvirtualbuttoncolor(3,0,255,0)

    AddVirtualButton(4, 15,146, 32)
    setvirtualbuttoncolor(4,252,0,255)

    AddVirtualButton(5, 15, 188, 32)
    setvirtualbuttoncolor(5,255,255,255)

    AddVirtualButton(6, 15, 230, 32)
    setvirtualbuttoncolor(6,255,100,0)

    AddVirtualButton(7, 15,272, 32)
    setvirtualbuttoncolor(7,0,0,255)

    eraser = loadimage("eraser.png")
    AddVirtualButton(8, 15,314, 32)
    setvirtualbuttonimageup(8,eraser)

    AddVirtualButton(9, 15, 356, 32)
    SetVirtualButtonColor(9,64,64,64)
    SetVirtualButtonText(9,"CLEAR")

    for b = 1 to 9
        setvirtualbuttonalpha(b,255)
    next b

do
    colourcheck()
    updatepointer()
    Sync()
loop

function updatepointer()
    if GetPointerState() = 1
        hitnum = GetSpriteHit(GetPointerX(),GetPointerY())
        if hitnum > 0
            SetSpriteImage(hitnum, images[colour]);
        endif
    endif
endfunction

function colourcheck()
    for c = 1 to 8
        if GetVirtualButtonPressed(c) = 1 then colour = c
    next c

    if GetVirtualButtonPressed(9)
        for b = 1 to i
            SetSpriteImage(sprites[b], images[8])
        next b
    endif
endfunction

EDIT: I simplified your code a bit, and added the swiping thing I mentioned, and a "CLEAR" button to erase! Hope you don't mind
Posted: 23rd Aug 2011 12:56
no worries i think my daughter will like this better.


chunks
Posted: 28th Aug 2011 6:07
Very cool!
Posted: 28th Aug 2011 19:30
thanks guys
Posted: 28th Aug 2011 19:51
hey welcome back chunks!

have not seen you on the forums for awhile.....
Posted: 29th Aug 2011 13:15
i`m back programming again its so much fun ..
You still using that little boat i made lol

chunks