This is for a Ludum Dare project, so time is of the essence.

I have an object moving along, and it turns.
I want to dampen it's speed in the direction it WAS going. Right now it has a nice sliding motion, but it's sliding a little to much. I want to dampen the effects of velocity when the sprite is moving sideways without detracting from it's forward motion in the direction it's pointing.
Any ideas? I've messed with the Physics commands a lot, but I'm having trouble piecing together how to make it behave like a car.
Here's a video to get a better idea. I just want it to change direction a little faster.