Posted: 19th Aug 2011 18:09
Just a quick question.
I was wondering how I would go about drawing a tile map.
for example, if I have the level data like so: -
100000000000
100010001001
111111111111

where 1 is a wall, would I have to clone a wall sprite for each one, or can I draw the same image/sprite in multiple places.

Sorry if I'm not making sense. I've come from BlitzBasic and GLBasic where I can draw the same picture loads of times without having to clone anything.

Thanks
DIJ
Posted: 19th Aug 2011 18:39
In AppGameKit you've to load an image, then create a sprite from that image. After that you can clone this sprite ... as far as I understand it, you've to use multiple sprites, not just one that gets "pasted" everywhere.