Posted: 19th Aug 2011 10:21
Hello

I have a question I put together an application for Bada platform, was packed file test_Target-Release.zip how I can check it on my friend's phone. non, only market or IDE =((

I try to build an application for the emulator but compiler generates an error to me. - how !??!?

Thank you for your reply.
Posted: 19th Aug 2011 11:27
When using Tier 2 you can build directly to your friend's device. You cannot pass them a file to install onto their device as far as I'm aware.

When using Tier 1 you can install the AppGameKit Player on the device from the Samsung App Store (still waiting on approval), then launch it from the Tier 1 IDE and it will be broadcast to the device.
Posted: 30th Aug 2011 8:32
So, I bought a phone on this platform (samsung wave 525) built the application and now my telfon an error "113 Installation failed: Invalid application executable file."

Any ideas.?!

and i use tire 1
Posted: 30th Aug 2011 9:03
Have you installed the root certificate on your device?

Some info that might help you with it:
http://dpimg.ospos.net/contents/tutorials/bada-V1.0.0b2-rc4/badaTutorial.SDKTarget.pdf

You've to copy the cert. to your phone, then install it as described from page 10 on. Maybe you've also done something wrong while building the executable.
Posted: 30th Aug 2011 10:10
Hubdule thx, i install cert - it's ok, i create & run sdk exemples applecations - it's ok, but tire 1 agk app don't run, code 0113
Posted: 30th Aug 2011 17:29
Possibly the exe path in the run configuration needs renaming to your chosen exe name, maybe this will help http://www.badadev.com/how-to-rename-a-bada-project/
Posted: 30th Aug 2011 23:22
Thank you so much Paul Johnston.


Now I'm stuck in the next step.

I have compiled the application I got icon (agk player) when I run it I see the splash screen for a few seconds after I throw in the main phone menu, I made further steps in the instructions, added the file (.byc) and images to the res folder rebuild by the instructions - run I see the same result.

splash screen - few seconds - main menu

http://www.youtube.com/watch?v=mnF8muWmYSA

Huh, I will not give up....
Posted: 30th Aug 2011 23:40
Sounds like the lib may not be included in the exe so crashes as soon as it tries to access a library function. Right click on your project and choose "Properties" then go to "C/C++ Build->Settings", in the Tool Settings tab find "bada C++ Linker->Libraries" where there should be a library search path box containing (among other things) "${PROJECT_ROOT}/libs", if not, add it. The "libraries" box above it should contain a single entry "AGKSamsung". Finally, check that the library file (libAGKSamsung.a) is in the "libs" folder of your project directory structure.
Posted: 30th Aug 2011 23:54
Paul Johnston everything is in place, the settings are the same as you wrote.
Posted: 1st Sep 2011 15:46
Who has the experience and build a successful run the application on a live phone share experiences.

Thanks in advance.
Posted: 7th Sep 2011 10:51
http://www.youtube.com/watch?v=5ne6efb0Lgs&feature=player_embedded

Thank you very much for your help Paul Johnston
Posted: 25th Oct 2011 20:24
new version of player same manifest > build - ok > run on device - ok > broadcast my game - Failed to flush data ?
same > same > same > BC exemple Spaceshooter fail
- - - - > BC small exemple ok

2,0,0,1,2011-10-25,21:19:31.586,2576.334,EXCEPTION,P30,T02,A218,Osp::Net::Sockets::Socket::Send (838) > [E_CONNECTION_FAILED] Socket interface Send() is failed.


w do next ???
Posted: 27th Oct 2011 20:52
This may be related to a recent compiler fix for broadcasting large files, let me know if it still happens in the next compiler update.