sorry for the delay, sleep then work got in the way.
+ Code Snippetrem
rem AGK Application
rem
rem Landscape App
SetDisplayAspect( 4.0/3.0 )
rem A Wizard Did It!
x#=0
y#=0
x1#=0
y1#=5
x2#=0
y2#=0
// setup all your layers for use
background = loadimage("backdrop.png")
mountains = loadimage("mountain.png")
city=loadimage("city.png")
createsprite(1,background)
// ive sized each layer a little longer the fastest layer has to be longer than the
// slower layer itherwise it runs out before the slower layer.
//this could be easyly made to repeat for continous scrolling games.
setspritesize(1,800,100)
createsprite(2,city)
setspritesize(2,1600,100)
createsprite(3,mountains)
setspritesize(3,1800,100)
setspriteposition(1,0,0)
setspriteposition(2,0,0 )
setspriteposition(3,0,0)
do
// this moves the 3 sprites x and y variables all set to different speeds
// to add a little realism
x#=x#-0.3
x1#=x1#-0.4
x2#=x2#-0.6
setspriteposition(1,x#,y#)
setspriteposition(2,x1#,y1# )
setspriteposition(3,x2#,y2#)
Sync()
loop