Posted: 20th Aug 2011 4:56
would like to see a lot more sample projects, more ios specific. to cut the learning curve in half.

would love android suport as well. but im willing to wait for that if more samples coudl be made avaialble.
Posted: 20th Aug 2011 5:42
Arrays within types (fixed size array is fine!)
Tile based editor, with support for isometric tiles as well as standard-issue square ones =)

EDIT: Enhanced string commands. Like split. (this should be a core command!)
Posted: 20th Aug 2011 8:17
Hello, the things I would want in agk is to have it

1. Support 3d objects
2. Support web browsing
3. Support shaders
4. Have light commands
5. Have ai commands
6. In app store ***
7. sound effects plugin
Posted: 20th Aug 2011 14:21
. sound effects plugin


So you want Dark Basic Pro then...
Posted: 20th Aug 2011 14:39
Save array and Load array, of course with type arrays as well as regular arrays.
Posted: 20th Aug 2011 14:55
One thing I would really like regarding the IDE is a good intellisense. For me a good intellisense supports user defined functions, types, variables as well as commands. I would also like to select the command via the Enter key instead of the space bar (this, for me, was a big problem in the DBPro IDE). So basically something like the VS2010 intellisense.
Posted: 23rd Aug 2011 0:52
Better audio format support. Why are we limited to WAV for sound effects and MP3 or OGG for music.

Why can't we use MP3 or OGG for everything?
Posted: 23rd Aug 2011 2:42
Support for Web OS and Android.
Posted: 23rd Aug 2011 14:37
I would like to see some kind of getimage so we can grab images and save them to deveices
Posted: 24th Aug 2011 19:19
How about some blend mode options? Can't make properly lovely additive-belnded explosions without them!
Posted: 24th Aug 2011 19:43
I would really, really, really, like to see a FindSubString command, because I'm writing a word puzzle game as my first AppGameKit attempt, and I gotta find those words! It would also be useful for any kind of text adventure.

And also READ/DATA so we can put data in our program instead of reading it from a file.
Posted: 24th Aug 2011 22:33
GetSpriteHitTransparancy

Or make it so that getspritehit does not work when you hit a transparency part of the sprite.

Android support (Yep i know)
Arrays in types
Getting more stuff from the Device files/music/language settings ect
Better font support
PHP => Database support
prolly some more stuff i cant think of now.
Posted: 27th Aug 2011 9:59
Hello.
At least:
1. Multi language and utf-8 support.
2. SQLite support.
Regards
Posted: 29th Aug 2011 0:05
I would like to see Val() return a float instead of an integer.
Posted: 29th Aug 2011 6:00
External Libraries in Tier 1 (ie build an Uber library in VS to do lots of stuff that people ask for, but is too hard in the short term). This could then almost invalidate all other functionality requests as the uber library would do it natively outside of the AppGameKit sandbox.
Database support (SQL/MySQL/Access)
Temporary(?) location to post up data (kind of like skydrive), but limited to say 1Mb per account. This would allow the ability to do things like Waze where data is shared amongst devices.
Screen resizing in Windows
Posted: 29th Aug 2011 22:26
I would like to see CloneText() so I can make new text without using all the size, color, alignment, depth commands over and over. CloneSprite() has saved me a BUNCH of time.

Hey, also, if CloneText() were put in, it should have an optional parameter of newString$, so you can clone text while changing the string it displays. Yeah, that's the ticket!

CloneText(ID, newString$)

Or, if not that, then how about SetDefaultTextColor(), SetDefaultTextSize(), etc.
Posted: 29th Aug 2011 23:32
FTP handling.

(Connect, download, login etc.)
Posted: 30th Aug 2011 3:51
so you can clone text while changing the string it displays. Yeah, that's the ticket!

Yeah, and a coffee maker, and a back massager, and don't forget the disco ball.
Appadelic baby! [/austinpowersvoice]