Posted: 17th Aug 2011 15:30
Thought it might be nice to see what people would like to see in AGK. Remember, this is NOT a request thread so don't expect to see any of these implemented. Also, please, no arguments as to what should or shouldn't be implemented... I'm watching...
Posted: 17th Aug 2011 15:37
Windows phone & Android support by Xmas time!!!!!
Posted: 17th Aug 2011 15:44
Asside from adding the obvious 3D capability I'd like to see the following:

1) It would be nice be able to add visibility to the accelerometers test. I believe at the moment the accelerometers are simulated with arrow keys - it would be great if an arrow could be drawn (either on screen or in a debug window) indicating the strength and direction of the force.

2) I'd also like to see some functions such as accessing the player's own media (music/pictures) on the phone.

3) Accessing the GPS signal as well as other system capabilities would also be cool.

But since i currently feel like the kid who forgot his kit (i.e. i've bought this, but can't use it), you guys might have to tell me if this is possible already or not.
Posted: 17th Aug 2011 16:04
1) management of camera (the physical device ) of iphone or any
device.
2) management of microphone (the physical device ) of iphone or
any device. (for example to move sprite with vocal command).
3) breakpoint conditional or advanced in AppGameKit ide.
4) command for debug.
5) conversion for AppGameKit of all the darkbasic plugin.
6) a button in menu AppGameKit ide for searching update.
7) when press F1 (or other function key)and cursor on a command
open help for that command.
Posted: 17th Aug 2011 17:41
Android, WebOS, XNA, 3D.

I'm not after much.

[edit] Forgot Symbian^3 too. lol
Posted: 17th Aug 2011 18:11
1) Android
2) A better IDE - Current one has a bunch of lacks
3) Platforms specifics (Camera, GPS, Keyboard)
4) Web connectivity GET/POST to PHP DDBB or servers (player login, access to money, player info, etc)
5) Support for Game Center, openfeint, or similars
6) Advertisement access
7) HTML5

and in an ideal world, Android asap
Posted: 17th Aug 2011 18:25
1. More Array Management Commands
2. Functions in Types
3. Arrays in Types
4. Standard Drawing Commands
5. Game Center Support
6. Platform specific functions(Virtual Keyboard, Camera, GPS)
Posted: 17th Aug 2011 18:42
@XanthorXIII: There already is a virtual keyboard. And since it is platform specific, you can already access the Camera/GPS etc using the platforms SDK. It may be difficult to connect it to AppGameKit, but for every problem is a solution waiting to be found!
Posted: 17th Aug 2011 19:12
In no particular order:

Android support
Support for Boolean, Byte, Word, and Dword
A more generic networking mode so we can connect to apps written in other languages (ex, a DBPro app using DarkNet.)
Some form of advertising access. (as much as I hate ads, everyone needs money)

As for functions that can take and return UDTs, I've never really been concerned about that. If you like it, great. Maybe I just need to look into it further to become more interested.

I do however see the usefulness of arrays inside UDTs, but can also appreciate the complexity of implementing that.

I would LOVE to be able to do something like this though...

+ Code Snippet
type item_data
   id as integer
   name as string
endtype
type char_data
   name as string
   class as integer
   health as integer
   level as integer
   inventory[20] as item_data
endtype
dim Characters[1000] as char_data


I also remember someone requesting Functions inside UDTs. To me, that doesn't belong in a BASIC language. If you are requesting stuff like this then you likely already program in C++ and can get that functionality there. There's no need to turn BASIC into another C++ clone.
Posted: 17th Aug 2011 23:04
1 - Android Support (obviously the most important feature)
2 - 3D objects (load X and/or DBO format support, create primitives, positioning, set to orientation, hide/show, scaling, and rotations... including 'rotate' and 'turn/pitch/roll'). Will likely also need basic camera functionality.

For Android support, building the proper APK installer is critical, including its parameters and options (ie unique icon).

The IDE improvements would also be nice (F1 -> command help, command descriptions at cursor, right click cut/copy/paste, etc).
Posted: 17th Aug 2011 23:10
That brings up an interesting point.

What 3D model format is most prevalent on mobile devices?
Posted: 17th Aug 2011 23:17
All I want is Android support so I can see my creations run on my tablet pc...
Posted: 18th Aug 2011 0:52
Right now I just want the iOS player!

But some way of viewing the parameters for a function in the IDE wouldn't hurt eighter...
Posted: 18th Aug 2011 10:20
Actually, I just thought of something else I'd like to see.

When you open the AppGameKit editor, it asks you if you want to 'Create A New Project', 'Open An Existing Project' or open the 'Getting Started Guide'

What would be awesome is, if you click on open existing project, it takes you to the last folder you were in, and NOT to the AppGameKit projects folder.

Also, please display a list of the last 5 or so projects in the start page. I don't want to have to click through a number of dialog boxes to open the last worked on project!


Just saying this would be nice is all.
Posted: 18th Aug 2011 11:51
What 3D model format is most prevalent on mobile devices?


OPENgl has no specific native format like DirectX has .X

Many generic openGL engines support .obj as most 3d packages can export to that format. However .obj does not support animation like .X
Posted: 20th Aug 2011 1:11
First, then Android support.

DBCS font support (ex: big5,zh-tw), or UTF-8 font support.
Multi-language support, etc.
Posted: 20th Aug 2011 1:32
Looking forward to Android support.

Tilt functionality.
Posted: 20th Aug 2011 3:29
Midi support would be nice, rather than just .wav. Also .ogg would be useful too. PS3 support would be nice too in future besides xbox (I notice a few have asked for XNA). HTML 5 is a must also!
Posted: 20th Aug 2011 3:44
More management of Core would be nice.


Cheers.
Posted: 20th Aug 2011 4:53
I would like to see... a command for the setup file to change the App's icon.
You know, the one in the upper left of the screen next to the title.
We can already change the title in the setup, so changing the icon would be nice too.