Posted: 16th Aug 2011 15:30
Is there support for the mouse wheel in AppGameKit, im going to make a level designer for future game releases and posiible even make it available for the community. I was going to use the mouse wheel to scroll through the available assets for the levels.

ie. use the wheel to scroll through all the different trees loaded in until you get the one you want showing on the screen, then left click to place.
Posted: 19th Aug 2011 2:01
AGK would fine it difficult to create a virtual fall-back for a mouse wheel so isn't in the list of input commands. If more community members want to see a GetRawMouseWheel() command, then vote here and if enough interest shows we'll add it to the list.
Posted: 19th Aug 2011 6:30
Vote for GetRawMouseWheel() +1
Posted: 19th Aug 2011 10:29
Would love GetRawMouseWheel()
Posted: 19th Aug 2011 11:16
I vote for it too
Posted: 19th Aug 2011 23:45
+1


Cheers.
Posted: 20th Aug 2011 0:17
Added to my list
Posted: 20th Aug 2011 19:37
1 Vote from me too and i have Schizophrenia so does that count as 2 votes.
Posted: 20th Aug 2011 20:01
I think you could probably create a virtual mouse wheel - one of those endlessly scrolling wheel controls you sometimes see in mobile apps, where they look like the side of a wheel. It could actually be a pretty nice little control I think.

Can't really find a picture but I'd make a mock-up real quick if it is hard to visualize.
Posted: 20th Aug 2011 21:26
yes lee the wheel would be handy for tool creation for AppGameKit i write tools all the time to make my life alittle easier.
Posted: 20th Aug 2011 22:47
+1 for GetRawMouseWheel